Killer instinct arcade intro9/8/2023 ![]() ![]() At this stage the player can use any strength of breaker, making long combos a risky affair. The combo can also be broken at the linker stage. for a player to break a Medium auto-double s/he must use a Quick breaker). To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. A combo can be broken at either the auto-double or linker stage. The combo breaker is a designated special move of the player's character. Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move.Ultra Combo: Another finisher which operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80+ hits.Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. ![]()
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